Round 1
Red's turn
Shop tier1
Next tier5:00
Red Colony
Seeds0
Dirt0
Ants1
Queen30/30
Blue Colony
Seeds0
Dirt0
Ants1
Queen30/30
Selected
Click one of your units.
Ant12/12
WeaponMandibles
Move left4
Medkits0
Carrying–
Log
    Click a unit, click a highlighted tile to move. Walk over a seed to carry it, then get within 2 tiles of your queen to bank it; dirt is scooped up on the spot. B spends 2 dirt on a wall in front of your ant — you can hit B first, walk, then pick the tile. Attack a wall to smash it. Turns end on their own once your unit is spent — End Turn is only needed to pass up a shot. Kill the enemy queen to win. Esc cancels.

    ANT BATTLE

    Local 2-player, turn-based ant warfare. One ant moves per turn.

    Choose a battlefield
    How it works
    • Players alternate turns. Each turn you command one unit: move it, then act. The turn ends by itself once that unit is spent.
    • Ants and knights move 8 tiles; titans and protectors move 7 (tall grass, drifts, dunes and shallows cost 2). Queens can't move but can bite.
    • Carry a seed to within 2 tiles of your queen to bank it. Seeds are currency.
    • The shop unlocks a new tier of weapons every 5 minutes: sticks and swords, then bows and crossbows, then muskets, catapults and cannons.
    • Walk over a dirt pile to scoop it up. Two piles build a wall on a tile in front of your ant: nothing walks or shoots through it until it's smashed.
    • Stand two ants of the same rank side by side and fuse them: Ant → Knight → Titan → Protector. Eight workers make one Protector, which kills a lesser ant in a single bite.
    • Equipment goes to an ant standing within 2 tiles of your queen.
    • Bushes give cover (−2 damage) and block line of sight. Catapults arc over cover.

    Colony Shop

    Seeds: 0

    Victory